Hi, just watched a I/O talk about ConstraintLayout and learned some interesting stuff that I want to share. If you’re not familiar with ConstraintLayout, check this series of posts first.
Hi, with Android 6.0 runtime permissions and 7.0 FileUriExpossed for camera it’s got more complex to get pictures from camera/gallery. Luckily we’ve got many great libraries that provide great abstaction. One of them is Android Image Cropper. Let’s make it better.
Building layouts isn’t hard in Android Studio: you can use design mode or xml with preview. Although it doesn’t give you actual feeling how app looks. This only happens when you have phone in your hands. Let’s look at some tricks that will make your layout building experience fast and easy.
Hi, I just recently learned about Android FlexboxLayout and want to tell more about what it is and possible use cases. It’s a library by Google, has been in development for about a year and currently in 0.3.0 alpha 2 version. Let’s see where we can use it
Let’s continue with replacing all our Android layouts to ConstraintLayout. In previous post we looked at how to replace FrameLayout and Relative/Percent layouts. The only thing left is LinearLayout. Let’s get to it!
What’s up, guys? Before I wrote about implementing Gooey FAB with Canvas, but not much in details. Now we’re gonna make it right way. Fully Pre Lollipop compatible! No animated vector drawable. If you like gooey animations or just enjoy drawing with canvas, then let’s get started!
Continue reading Android Gooey Fab EASY pt 3
Hey, guys, Android Transition Framework is amazing, it let’s you add connection between activities and smooth the experience. Just having a shared element in two activities and animating it changes a lot compare to boring page one, page two appearance. And today we’re going to look at how to make it faster and better. Let’s get started!
Hey what’s up, guys? In the previous post we made a basic FAB gooey animation with Animated Vector Drawable. Although it was quick, it had some downfalls. The main problem was that we didn’t have shadows, ripple effects and click event handler. Today we’re going to work on those areas! We going to improve a lot from the previous point we left it. Let’s get started!